Download PDF The Ray Tracer Challenge A TestDriven Guide to Your First 3D Renderer Pragmatic Bookshelf Jamis Buck 9781680502718 Books

By Calvin Pennington on Thursday, May 30, 2019

Download PDF The Ray Tracer Challenge A TestDriven Guide to Your First 3D Renderer Pragmatic Bookshelf Jamis Buck 9781680502718 Books



Download As PDF : The Ray Tracer Challenge A TestDriven Guide to Your First 3D Renderer Pragmatic Bookshelf Jamis Buck 9781680502718 Books

Download PDF The Ray Tracer Challenge A TestDriven Guide to Your First 3D Renderer Pragmatic Bookshelf Jamis Buck 9781680502718 Books

Brace yourself for a fun challenge build a photorealistic 3D renderer from scratch! It's easier than you think. In just a couple of weeks, build a ray-tracer that renders beautiful scenes with shadows, reflections, brilliant refraction effects, and subjects composed of various graphics primitives spheres, cubes, cylinders, triangles, and more. With each chapter, implement another piece of the puzzle and move the renderer that much further forward. Do all of this in whichever language and environment you prefer, and do it entirely test-first, so you know it's correct. Recharge yourself with this project's immense potential for personal exploration, experimentation, and discovery.

The renderer is a ray tracer, which means it simulates the physics of light by tracing the path of light rays around your scene. Each exciting chapter presents a bite-sized piece of the puzzle, building on earlier chapters and setting the stage for later ones. Requirements are given in plain English, which you translate into tests and code. When the project is complete, look back and realize you've built an entire system test-first!

There's no research necessary -- all the necessary formulas and algorithms are presented and illustrated right here. Dive into intriguing topics from fundamental concepts such as vectors and matrices; to the algorithms that simulate the intersection of light rays with spheres, planes, cubes, cylinders, and triangles; to geometric patterns such as checkers and rings. Lighting and shading effects, such as shadows and reflections, make your scenes come to life, and constructive solid geometry (CSG) enables you to combine your graphics primitives in simple ways to produce complex shapes.

Play and experiment as you discover the fun of writing a ray tracer. Accept the challenge today!

What You Need



Aside from a computer, operating system, and programming environment, you'll need a way to display PPM image files. On Windows, programs like Photoshop will work, or free programs like IrfanView. On Mac, no special software is needed, as Preview can open PPM files.


Download PDF The Ray Tracer Challenge A TestDriven Guide to Your First 3D Renderer Pragmatic Bookshelf Jamis Buck 9781680502718 Books


"When I started programming it was fun. Creating things, exploring ideas, making the computer do what you wanted.

When it became a career much of the joy was lost to the drudgery of writing everyday software for "business value".

This book brings back that original joy of coding.

The style of the book is perfect. It lays down nice, straightforward test cases for you to implement. It's up to you to choose your language and your coding style. Quick and dirty or carefully constructed, whatever suits you. Implement the code to pass the tests however you want. You are quickly building up real functionality and getting visible results.

You don't even have to worry about the tricky parts. Jamis lays out a suggested implementation for the challenging parts of ray tracing, especially good if your last maths lesson was a long, long time ago.

The book is perfect for short or long coding sessions. Use a spare 30 minutes on your commute, squeeze in 10 minutes at lunch, or get so engrossed you pull an all-nighter- the good kind for a change! You can keep making progress even with limited free time.

And when you render that first shiny sphere... well the feeling is just awesome.

Buy this book. Have some fun again."

Product details

  • Series Pragmatic Bookshelf
  • Paperback 292 pages
  • Publisher Pragmatic Bookshelf; 1 edition (March 8, 2019)
  • Language English
  • ISBN-10 1680502719

Read The Ray Tracer Challenge A TestDriven Guide to Your First 3D Renderer Pragmatic Bookshelf Jamis Buck 9781680502718 Books

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The Ray Tracer Challenge A TestDriven Guide to Your First 3D Renderer Pragmatic Bookshelf Jamis Buck 9781680502718 Books Reviews :


The Ray Tracer Challenge A TestDriven Guide to Your First 3D Renderer Pragmatic Bookshelf Jamis Buck 9781680502718 Books Reviews


  • I've always had an interest in computer graphics, and although I'm an experienced programmer, I've always found the topic daunting to approach. While there is certainly no shortage of books on rendering and ray tracing I would often struggle to get to a workable implementation that I could understand. The challenge for me had always been how do I start with nothing and create even a baseline Ray Tracer in discrete steps? Forget anti-aliasing and reflections, if my first render is a blank image, where do I begin my debugging? The chasm seemed uncrossable to me.

    Until now.

    Jamis has written something truly unique and remarkable here. He has effectively solved the complexity problem by applying Test Driven Development to one of the most rewarding pieces of software you'll ever write. TDD, as a discipline, allows you to make the smallest possible incremental step while also giving you the confidence that you are headed in the right direction. Applied to the development of a Ray Tracer is nothing short of ingenious. You'll have written several dozen tests before you cast your first ray, confident in the knowledge that when you do, it'll be correct.

    I'm happy to say that after many false starts over the years, I have in fact, written a working Ray Tracer thanks to this book. It's difficult to describe the sheer joy of building something up from nothing and viewing your first render of mirrored balls and checkered floors, reinforced by hundreds of unit tests.

    I've been at this programming thing for over twenty years and I have to say, this is one of the most unique and welcome technical books I've read. Ever.

    Highly recommend.
  • When I started programming it was fun. Creating things, exploring ideas, making the computer do what you wanted.

    When it became a career much of the joy was lost to the drudgery of writing everyday software for "business value".

    This book brings back that original joy of coding.

    The style of the book is perfect. It lays down nice, straightforward test cases for you to implement. It's up to you to choose your language and your coding style. Quick and dirty or carefully constructed, whatever suits you. Implement the code to pass the tests however you want. You are quickly building up real functionality and getting visible results.

    You don't even have to worry about the tricky parts. Jamis lays out a suggested implementation for the challenging parts of ray tracing, especially good if your last maths lesson was a long, long time ago.

    The book is perfect for short or long coding sessions. Use a spare 30 minutes on your commute, squeeze in 10 minutes at lunch, or get so engrossed you pull an all-nighter- the good kind for a change! You can keep making progress even with limited free time.

    And when you render that first shiny sphere... well the feeling is just awesome.

    Buy this book. Have some fun again.
  • After reading Buck's book on maze algorithms, when I saw that he was releasing another book on a more challenging subject - ray tracing - I was immediately intrigued.

    This book takes a complex subject and boils it down in a way that anyone can understand, and the flow of the book not only gives you tangible artifacts at the end of each chapter that motivate your progress, but given its test-driven design, inspires confidence in the correctness of your implementation.

    I used this book to get back up to speed with C++17 after ten years of not using C++ and it was perfect for that, and results in a great project to contribute to one's github portfolio.

    Very highly recommended. Buck's writing style is fun and casual, unlike so many other computer science books that are dry and dull. It was difficult to put down, as I wanted to do just one more chapter and see the progression.